"There are oblique hints of Peake’s Gormenghast books: not so much the dysfunctional pseudo-medieval politics, but the oppressive, inescapable atmosphere and the glacial illusion of 'progress' as you creep through the game. It’s a polished, well-written, well-acted and intriguing interactive nightmare that is easily worth your time-if you can stomach the unrelenting depressive tone and disturbing imagery." Unlike their earlier postapocalyptic sci-fi adventure, Strangeland is a surrealist, psychologic horror adventure that feels like it was drawn by H.R. "Wormwood Studios made an impressive debut in 2012 with Primordia, so expectations were high for their long-awaited follow-up, and it does not disappoint. Who has the time? But it's a bit of a shame if you're one of the latter, because the depression goo is mixed up with some very nice puzzle design." You'll either love everything that is implied by a creepy carnival and funhouse mirrors and the black dog and the giant crab, and engage really well with all the back-and-forth wordplay and the layers of meaning, or you'll hate it. You can rip through Strangeland in a morning, if you feel like it. I mean, it's famously a failstate in most games, and Strangeland is making a definite choice - one that contrasts with the ultimate revelation that in reality death is pretty final. It's an interesting suberversion, because dying is often how you know you've failed a puzzle in a point and click game. " As a work of horror Strangeland is doing way more interesting things than yer Outlasts, for example.
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